January 1st 2008: New year, new site, new Cheat Engine 5.4
Happy 2008!
As you can see the new site is up, and also released version a new version of Cheat Engine(changes)
And always, please report bugs when you encounter them. I refuse to fix them if you don't tell me about them just to annoy you!
My good intention for this year is to try to update Cheat Engine a bit more often(if I get the chance). Anyhow, check out the bugtracker and the SVN for the latest news regarding the development of CE. There is also a wiki in the SVN so if you'd like to read it or contribute: Go here
Also, don't worry about the layout right now. May get some heavy changes in the future, but at least now I've got a better base to start with. (One change edits all pages as compared to the old site where each edit of the style or adition of the menu required editing each single file)
Sabtu, 09 Oktober 2010
Cheat Engine
January 18th 2009: Cheat Engine 5.5 released
I guess I didn't officially update CE as often as I hoped, but anyhow, here's the new version: Cheat Engine 5.5
Changes:
added 'short' and 'far' override to the jump instructions. (Mainly usefull for auto assembler scripts that by default pick the far one)
copied the "Find out what addresses this code accesses" from advanced options to memory view
Made the above function display the current value so you don't have to add them first
And made it non-modal so you can do other stuff while it's working.
Improved custom scan so it can now also display the results
New speedhack implementation
New AutoAssembler window
Removed the question if you want a new scan. (You must now click on new scan yourself)
Added GlobalAlloc to the autoassembler
The dissect structure window can now be opened multiple times (for comparison)
Structures are now saved in the cheat table
The main ce window now has a menu (can be disabled in settings if you don't like it)
The processlist can now show process icons. (could be slow, so can be disabled in settings)
The settings window has been changed from tabs to a list
Added a tools menu so people can add quicklaunch apps. (e.g: calc)
Added the option to save and load tables as XML
Changed copy/pasting of entries to XML
Helpfile changed from .HLP to .CHM , also incorporated the plugin documentaion in the helpfile instead of a seperate .RTF
Added a few new functions to the plugin system and made the examples easier to understand (Mainly for helping with assembly scripts)
Added a packet editor example plugin
Assembler can now work with " and ' strings
Changed the reverse pointer scan to give more details about what is going on
The positions of the main window and memoryview can now be saved
The about window now tells you which version of dbvm is loaded if dbvm is running
If DBVM is running and you choose physical memory, it goes through dbvm's read physical memory instead of windows'
Added a floating point panel to several windows that use system context to display variables
Added the option to the memoryview hexview part to display 2 bytes, 4 byte, float or double instead of bytes
Improved the dissect data window to show addresses next to eachother
The bottom part of the memory view window (hexview) can now display as different types (byte, 2 byte, 4 byte, decimal 4 byte, float, double)
Changed the multi pointer tutorial step so it now represents a real game situation
Added the adminRequired anifest to the standalone trainer
Fixes:
Fixed the multicore scan crash
Fixed the MEMORYFIRST.TMP file showing up in a weird location
Fixed several hotkey setting bugs
Fixed loading back the speedhack hotkey values
Fixed a crash when opening a process with a broken PE-header
Fixed several assembler and disassembler instructions
Fixed memoryviewers "copy to clipboard" option where it picks the wrong option
Fixed binary scan crash on nextscan
Fixed huge memory leak in pointerscanner
Fixed the "No error message" on error during a scan
Fixed bug with calling kernel_XXXX functions in assembler
Fixed a trainer bug regarding clicking on cheats
Fixed 32-bit icons in the trainer maker
Fixed the terminate scan option
Fixed a DPI bug on several windows
Fixed a crash when loading of the symbols failed
I've also uploaded a new version of dbvm that should be more compatible with systems that have more than 4GB ram and fixed several bugs. Also started implementing an emulator for the 'hard to virtualize' sections. So for those that know the difference between an IDT and a SDT, go ahead and download dbvm
Enjoy this version, and if you encounter bugs, please let me know (forum pm/post, Bugreport or dark_byte@hotmail.com)
P.S.:If you have questions read the FAQ first, it may contain the answer to your problem, even if you don't like the answer
I guess I didn't officially update CE as often as I hoped, but anyhow, here's the new version: Cheat Engine 5.5
Changes:
Fixes:
I've also uploaded a new version of dbvm that should be more compatible with systems that have more than 4GB ram and fixed several bugs. Also started implementing an emulator for the 'hard to virtualize' sections. So for those that know the difference between an IDT and a SDT, go ahead and download dbvm
Enjoy this version, and if you encounter bugs, please let me know (forum pm/post, Bugreport or dark_byte@hotmail.com)
P.S.:If you have questions read the FAQ first, it may contain the answer to your problem, even if you don't like the answer
Cheat Engine
January 31th 2010:Cheat Engine 5.6 Released
And again, I failed to update versions inbetween...(mainly having to do with dealing with a new dissaster every month). Of course, those that compiled the svn sourcecode did get to enjoy the new stuff earlier
Anyhow, version 5.6 is finally released and it has some neat features and opens several new possibilities for plugins to do some neat stuff
link: Cheat Engine 5.6
Changes:
Removed stealthmode. (Someone could make a plugin for this, one probably more advanced than the old one)
Pointerscanner speed has been increased a lot
New Icon (thanks to Phox from the forum)
The pointerscanner can now scan for values
The pointerscanner now lets you specify an offset list that it has to end with.
Removed the injected pointerscanner
The auto assembler now supports code outside of [enable] and [disable] sections so it affects both
Resultcount is now comma seperated (thanks to infinito)
New kernelmode debugger
Added the ability to offload the current OS to dbvm (if your cpu supports it)
The driver is now 64-bit compatible. (You will have to sign it yourself, or reboot with unsigned driver support)
Rewrote the disassemblerview
Deleting addresses from a scanresult is now a bit faster
Changed the hotkey handler to be more controllable
New heaplist that works based on dll injection instead of toolhelp32
Dissectcode now helps finding referenced strings
Added a new Auto assembler command "aobscan(varname, arrayofbyte)"
Added a new Auto assembler command "assert(address, arrayofbyte)" which will make a script fail if the bytes aren't what they should be
Dissect data now works with offsets instead of sizes
Added the ability to follow pointers easily with Dissect Data
There's now a stacktrace visible during debugging (2 different types)
The registerview is gone as long as you're not debugging
CE now suppresses the "No disk" message when the systems searchpath is invalid
Added a common modulelist to the ce folder that you can edit. Include files that you do NOT want to go through when doing memory inspection
You can now open another pointerscanner window while another pointerscan is running and read the results.
The pointerscanner can now also scan for values
Added a string reference windows
Improved the plugin system:
You can now add auto assembler commands
You can now get a callback when the disassembler is being rendered
You can now add a plugin item to the context of the disassemler
etc...
Added (float)#, (double)# and (int)# support to the assembler, (double) is mainly usable in combination with the new DQ command though
Fixes:
Fix mov [reg],reg disassembly when a 16-bit prefix is used
Fixed some floating point assembler instructions
Taborder fix for "Value between scan" (infinito)
Fixed the Auto assembler code injection template with regard to the "Alt:" line
Jmp FAR instruction not shown properly in the disassembler
Fixed disassembler instructions that had a rep/repe prefix while they shouldn't
Fixed xorps instruction
Fixed assembler where segment registers are used
Fixed rm32,imm16 notations getting dowsized to rm32,imm8 while they should go rm32,imm32
Fixed hang when setting the window on top and then doing a scan
Fixed FILD qword instruction
Fixed FNSTSW AX instruction
Fixed FCOM instruction
Fixed IMUL,0a instruction
Fixed broken alt-key when the disassemblerview is focused
Fixed the bug where removing a assigned hotkey to a cheat table didn't work
Fixed the floating point panel. It now actually shows the floating point values...
Fixed several bugs in the Dissect Data window
Several gui fixes for high dpi systems
Many thanks to everyone that reported bugs (e.g csimbi and Recifense) and suggestions.
Thanks to Psy for helping with the helpfile
And thanks to Oliver Sahr who has sent me a lot of suggestions, data and other information, which I will work through in the coming months. And probably make adjustments to the site accordingly
As for the future of CE, perhaps I can finally continue work on the 64-bit port of CE...
And again, if you encounter bugs, please let me know (forum pm/post, Bugreport or dark_byte@hotmail.com)
P.S.:If you have questions read the FAQ first, it may contain the answer to your problem, even if you don't like the answer
And again, I failed to update versions inbetween...(mainly having to do with dealing with a new dissaster every month). Of course, those that compiled the svn sourcecode did get to enjoy the new stuff earlier
Anyhow, version 5.6 is finally released and it has some neat features and opens several new possibilities for plugins to do some neat stuff
link: Cheat Engine 5.6
Changes:
Fixes:
Many thanks to everyone that reported bugs (e.g csimbi and Recifense) and suggestions.
Thanks to Psy for helping with the helpfile
And thanks to Oliver Sahr who has sent me a lot of suggestions, data and other information, which I will work through in the coming months. And probably make adjustments to the site accordingly
As for the future of CE, perhaps I can finally continue work on the 64-bit port of CE...
And again, if you encounter bugs, please let me know (forum pm/post, Bugreport or dark_byte@hotmail.com)
P.S.:If you have questions read the FAQ first, it may contain the answer to your problem, even if you don't like the answer
Cheat Engine
Juli 1 2010:Before I forget:
Because I'm getting flooded with e-mails of people that don't check the forum, if you're using firefox and want to use Cheat Engine on a browser game, then open plugin-container.exe instead of the firefox process. (That process will only exist when the game has already been started)
June 30 2010:10 year anniversary and 5.6.1 release
Well, it's been a decade now that the first version of Cheat engine saw the light
To celebrate that fact I've released ce 5.6.1 , which is mainly a bugfix version but also has some small usability improvements, I also wanted to put out a beta version of CE 6 today but since it has an annoying bug that makes the foundlist hard to use I'll spend some more time on that first.
link: Cheat Engine 5.6.1
Fixes:
Fixed bug where ce would crash(close) on XP systems on certain type of games when opening a process
Fixed the error at "Same as first scan" when using the float type
Pointer rescan for value now accepts more than 8 characters
Fixed pointerscan for value not supporting more than 1 thread
Fixed showing the fpu in the kernelmode debugger
Fixed Decreased/Increased by %
Dissect Data now detects non-exact floating point values again
Disabled executing the aobscan when assigning a script to the table
Some disassembler fixes
Again some more DPI fixes
The byte-editor in the hexeditor window is now properly aligned at the proper height
The XMM registers are now shown for kernelmode debugging as well
Implemented the stop button for kernelmode "Find what addresses this code accesses"
Fixed error message when pressing enter and no address is selected in the addresslist
Fixed samememory regions so the last byte is now included as well
Fixed the simple-copy/paste option in settings (it now has effect)
Fixed bug where pressing alt made a lot of controls invisible in vista and later
Fixed the pointerscan bug that caused out of memory problems for the scan (Was already secretly fixed and released for 5.6 one week after the official release, but still mentioning it)
Changes:
Rightclicking on registers(multiple locations) saves them to the clipboard
The values of dissect data can now be saved to disk
Auto Assembler script entries have a small
Because I'm getting flooded with e-mails of people that don't check the forum, if you're using firefox and want to use Cheat Engine on a browser game, then open plugin-container.exe instead of the firefox process. (That process will only exist when the game has already been started)
June 30 2010:10 year anniversary and 5.6.1 release
Well, it's been a decade now that the first version of Cheat engine saw the light
To celebrate that fact I've released ce 5.6.1 , which is mainly a bugfix version but also has some small usability improvements, I also wanted to put out a beta version of CE 6 today but since it has an annoying bug that makes the foundlist hard to use I'll spend some more time on that first.
link: Cheat Engine 5.6.1
Fixes:
Changes:
unity area v3
download here
ini cheat untuk download dan masukan serial number :QSAD-I37YK-UKE93-N3KRA-FVCK
fitur
altab of on
on:f1
of=f2
walshooton of
f3=on
f4=of
ini cheat untuk download dan masukan serial number :QSAD-I37YK-UKE93-N3KRA-FVCK
fitur
altab of on
on:f1
of=f2
walshooton of
f3=on
f4=of
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